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To mine or not to mine

In this activity, students outline the choices that need to be made when considering whether to use scientific and technological advances to obtain a resource from Earth's spheres.

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Working scientifically and physical world – The cooling rate of water

This activity challenges students to plan and undertake an investigation into what affects the cooling rate of hot water. The task is intended to be a formative skill-based task which aims at providing feedback to students as well as allowing students the opportunity to self-reflect on the completion of a practical task.

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Locating the Earth’s shadow zone

The lesson involves modelling observations that scientists made when analysing earthquake waves and their movement through the interior of the Earth; and then interpreting the information to propose the internal structure of the Earth.

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Living world

This collection of resources focus on biology concepts in year ten. The resource includes a learning sequence that allows students to investigate the requirements for plant growth using an inquiry-based learning activity. There are also links to external resources that focus on meiosis and body systems.

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'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.

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Whisper Whisper Loud - Calculate

This game explores number sequences and practises skip counting.

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The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Make 10 - Calculate

This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.

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Pattern & Algebra Year 1 - Calculate

The focus of this activity is to discover if students can use their knowledge of repeating patterns created with objects and extend this to number patterns. It is important to remember to ask students to continue patterns to the right and left. This is important as students need to be able to count forwards and backwards.

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Duck in a Bucket - Calculate

In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.

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CLIL: What works

Strategies to support Languages teachers to implement the CLIL approach at secondary level

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See & Say - Calculate

This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.

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Number Walk Rich Task - Calculate

This downloadable lesson resource introduces the concept of ‘Number Walks’: taking a stroll with the class or group around the school or the local neighbourhood. Guided by the teacher, students note down anything they see that relates back to their understanding of the topic and then conduct a plenary session back in the ...

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Mrs Sim's Dollars and Sense - Calculate

This alternate assessment task focuses on calculating gross and net wages before and after tax; operating and solving problems using simple and compound interest; and making valid comparisons between total accumulated costs and the initial (principal) amounts of money borrowed or invested.

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Santa needs a navigator - Calculate

This activity challenges students to find the best route for Santa to take around the world, taking timezones and travel time into consideration. Students mark places on a map, plan a route that is taken only at night and calculate the duration of the entire trip.

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Linear Relationships (and how Maths can help you choose a great car) - Calculate

The activity has students collecting their own information from a well-known Australia car buying website and using this to find an estimated relationship between the ‘asking price’ for a used car and the distance it has traveled in kilometres.

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Pattern Blocks - Calculate

This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.

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100 Face (Cuisenaire Rods) - Calculate

This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.